|
''Infinity Blade II'' is an action role-playing video game for the iOS mobile devices developed by Chair Entertainment and Epic Games released through the Apple App Store. The game is the sequel for the acclaimed ''Infinity Blade'' from the same developers. ''Infinity Blade II'' was announced on October 4, 2011 during the Apple iPhone 4S Presentation Keynote. It was subsequently released on December 1, 2011.〔 The game features enhanced graphics and a storyline continuing from the novel ''Infinity Blade: Awakening''. A sequel and final installment in the series, ''Infinity Blade III'', was released on September 18, 2013. ==Gameplay== In Infinity Blade II, as with its predecessor, the player explores the world through an "on-rails" mechanic; that is, the player's path through the environment is largely predetermined and choices of direction are limited. Despite this, the player may choose to explore different paths through the castle that serves as the central environment of the game, leading to various ends such as Thane's tower, the chamber containing the MX-Goliath, and the cavern of the Stone Demon. Progression through the castle is halted every time the character enters a new room or encounters a new foe, giving the player a chance to search for loot (bags of gold are hidden throughout many scenes), equip or buy/sell weapons, gather information on upcoming enemies, and choose the next point in the path. The player has a certain amount of freedom in moving the camera around while the character is at rest. While the character is in motion, camera movement is much more limited, as the scene becomes cinematic in nature. The primary game mechanic is one-on-one sword combat with enemies encountered throughout the scripted path. The player controls the character's weapon or weapons by swiping a finger across the screen. While in combat, players can touch the bottom left or bottom right side of the screen to dodge attacks or the bottom center of the screen to block attacks with a shield, which breaks if used too much. Players can also parry blows by matching the timing of their blows with their foes' and swiping in a parallel direction. New to Infinity Blade II is the ability to fight with dual wield and heavy weapons, separate classes from the "light" weapons that were the only type available in the first game.〔(【引用サイトリンク】url=http://infinitybladegame.com/manual )〕 When fighting with dual weapons, blocking is unavailable, replaced by a downwards dodge action. By contrast, when fighting with heavy weapons, dodging is unavailable, and the player instead must counterattack by blocking in the correct direction. Successfully dodging, blocking, or parrying enough times in a row stuns the enemy, leaving them vulnerable to counterattack for a short period. Players may also use two special abilities, both of which require time to recharge after use. Tapping the icon on the top left unleashes the Super Attack, which stuns the opponent temporarily. Super Attacks are recharged by giving and receiving damage. Magic is activated by tapping the icon on the top right, and then drawing a magical symbol corresponding to a certain spell. The proper symbols appear onscreen after the magic button is tapped. Available spells are determined by the magic rings a player has equipped. Magic recharges over time. As a player's magic stat increases, the amount of time it takes their magic gauge to refill decreases. Swiping in particular patterns unleashes a combo, which is a powered-up sword hit. When using a light weapon, swiping left, right, left, or the opposite, unleashes a huge hit; left, left, right, right (or the opposite, right, right, left, left) performs a Mega Hit; left, right, up down, left performs an Ultra Hit, the highest combo. Combos with heavy weapons are performed by swiping twice in the same direction, then swiping a third time following the direction of the onscreen instruction. Combos with light weapons are performed by swiping left, right, and then left again (or the opposite pattern) more slowly and continuing the pattern. In addition to combat, there is also a mild role-playing element. An experience points system levels up the player and the player's equipment, which consists of weapons, armor, shields, helms, and magic rings. Pieces of equipment have special properties and a predetermined amount of experience points required to master them. Mastering a piece of equipment increases its sale value but prevents the player from receiving any further experience points from using that weapon. Players gain skill points when their level increases or they master a piece of equipment; these points can be spent to improve the character's base health, attack, shield power and magic stats. Players can purchase new equipment using in-game money taken from the castle or from defeated enemies. New to Infinity Blade II is a system of equipment modification through gems, which can imbue weapons with attributes. A gem can be attached to a piece of equipment if there is a correctly shaped slot for it, and unattached for a varying fee. The player may choose to forge several gems together to create an even more powerful gem - a process that is free, but takes a certain amount of real-world time to complete. The forging process can also be completed immediately with a variable payment. Infinity Blade also features a NewGame+ mode which can be entered after the player beats the God King for the first time. Upon entering, the player loses all equipments in the game which have been purchased beforehand. They also lose their gems and their gold, except for the IAP Gold (golds which are purchased through IAP). This mode allows the player to re-master their equipments (with an adjusted EXP limit of each items) and therefore theoretically able to gain infinite EXP (and stats points), unlike the normal mode (called the "OG" Original Game mode) which doesn't allow players to re-master equipments, thus they cannot progress further once all equipments are mastered. A NewGame+ is indicated by an exponential number above the rebirth value of each rebirth. The number increases as the player delves into deeper NewGame+ mode. After the player beats the God King in the NewGame+, the player loses everything and starts everything all over again in a deeper NewGame+. As in the first Infinity Blade, chests are hidden in certain areas of the game. However, in this game, there are different levels of chests that require different sized keys, ranging from small to medium and large. Chest types are indicated by a colored triangle symbol above the chest, the color of which identifies the size of key required to open it. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Infinity Blade II」の詳細全文を読む スポンサード リンク
|